Hi,
I have a UIGrid filled with sprites arranged in a rectangle and I am trying to position other game objects on top of some of those sprites at runtime.
The issue is when I try to get the positions of the sprites inside the grid it seems that the transforms of those sprites are returning the wrong positions, I have a simple script attached to the grid's sprites and when I access the transform's position of those sprites from within this script I get a small number like (0.5, 0.7, 0) but the position I need to get is the one that's shown in the Inspector, i.e. something in the form of (200, 200, 0).
Any ideas why is this happening? (needless to say I'm a noob with NGUI).

Cheers
Paul