Extremely simplified "join a server" functionality. Attaching this script will make it possible to automatically join a remote server when the game starts. It's best to place this script in a clean scene with a message that displays a "Connecting, please wait..." message.
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Extremely simplified "join a server" functionality. Attaching this script will make it possible to automatically join a remote server when the game starts. It's best to place this script in a clean scene with a message that displays a "Connecting, please wait..." message.
| void TNet.TNAutoJoin.Connect |
( |
| ) |
|
| bool TNet.TNAutoJoin.allowUDP = true |
| int TNet.TNAutoJoin.channelID = 1 |
| bool TNet.TNAutoJoin.connectOnStart = true |
| string TNet.TNAutoJoin.disconnectLevel |
| string TNet.TNAutoJoin.firstLevel = "Example 1" |
| bool TNet.TNAutoJoin.persistent = false |
| string TNet.TNAutoJoin.serverAddress = "127.0.0.1" |
| int TNet.TNAutoJoin.serverPort = 5127 |
The documentation for this class was generated from the following file: