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TNet 3 Support / Want know few things about TNet
« on: September 10, 2016, 08:13:37 AM »
Hi,

     Before I buy I want to know few things about TNet. Framework looks awesome but the confusion about later expenses of server etc. I have very less knowledge of server engineering. I am initially looking for iOS & Android crossplatform.

1) Suppose for example my one game session uses 100kb send & 100 kb receive data. And if there is 5000 game sessions occurs a day. What type of sever I have to hire? It is mentioned in forum about VPS & AWS but specifically what kind of minimum specs can handle this? I know its is hard to predict but some numbers would be a good help to understand.

2) Accordance with above point, what should I emphasis on while choosing server like RAM? Processor? for traffic peak. Apart from VPS or AWS does it run on dedicated server as well?

3) Do we need to host/hire server at various location around world? How much can be the latency if it is located at one location. Since I am developing a fast paced racing game.

4) TNet also supports saving data in file, so this also is getting saved on same hosted server? No need to hire any other database server right?

Thanks you.

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HI,

     I have long hierarchical & complex UI(Image attached) made up with Unity's UI but it is not giving good result with drawcall. It gives 100+ call even all sprites share 1 atlas. I want to know here that can nGUI manage these kind of scenario with 1 or minimal calls if sharing 1 atlas? or it also has issue like overlaping UI create 1 call each etc.? I want to know these before I buy it.

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