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Messages - MooseMouse

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NGUI 3 Support / Re: 3.9.4 NGUI
« on: October 06, 2015, 12:08:40 PM »
I am also experiencing this problem. Making the change shunsuke suggested fixed the problem, but I am nervous about other problems this fix may generate. Can we get an official workaround?

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NGUI 3 Support / Re: Possible Bug in v3.9.0
« on: June 11, 2015, 01:30:06 PM »
3.9.0b seems to fix it :)

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NGUI 3 Support / Re: Possible Bug in v3.9.0
« on: June 11, 2015, 07:00:19 AM »
The space bar is mapped to a "power slide" control of my game. I was pretty sure that just pressing the arrow keys to turn was causing the cursor lock, but I will try to check again and get back to you.

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NGUI 3 Support / Possible Bug in v3.9.0
« on: June 10, 2015, 07:44:22 AM »
Last night I upgraded to both Unity 5.1.0f3 and NGUI 3.9.0. Now when I use keyboard input (horizontal and spacebar) while playing in the Editor, my mouse cursor freezes. This does not happen if I use onscreen buttons.

I updated the code to use the new controller stuff rather than the obsolete stuff (sorry I don't remember what it was), but the problem still happens after a few presses of the keyboard input. I can unfreeze the mouse cursor by pressing the "Esc" key, but it freezes up again with a few more presses of other keys.

I am, obviously, not sure this is an NGUI bug, but the changes to controller input listed on the release notes make me suspect NGUI is the problem. I apologize in advance if it is not. No time to troubleshoot further on my end right now.

I'm using a Mac Mini, latest OS.

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NGUI 3 Support / Re: Particles always render behind NGUI stuff in 3.0.8 f2
« on: December 30, 2013, 09:53:56 AM »
Oops, I apologize.. I should have searched. I thought it was related to a 3.0.8 depth sorting issue I posted about yesterday. I will search before posting from now on  :-[

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NGUI 3 Support / Particles always render behind NGUI stuff in 3.0.8 f2
« on: December 30, 2013, 08:30:32 AM »
I have some particle fireworks that appear around some of the text in my GUI. They are rendered using the same camera as the NGUI stuff. Prior to 3.0.8 I was able to place them closer to the camera than the NGUI stuff and they would render in front of it. Now, in 3.0.8 f2, they always render behind the NGUI stuff no matter where I have them in z-space. Is there a way to get the particles in front of the NGUI stuff, or do I need to render particles with another camera?

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NGUI 3 Support / Re: Sprites depth problem
« on: December 30, 2013, 08:23:43 AM »
That fixed the problem for me. Thanks  :)

It uncovered a new, possibly related problem, but I will start a new thread for that.

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NGUI 3 Support / Re: Sprites depth problem
« on: December 29, 2013, 09:22:20 AM »
I am also having a depth sorting problem since upgrading to 3.0.8 this morning. Unfortunately I am not able to provide a sample with the problem at this time, but I am using SetActive() as the OP is.

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