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NGUI 3 Support / NGUI with locked/not shown mouse
« on: October 20, 2014, 01:18:10 AM »
Hello,
Unity's software mouse doesn't behave well in game - the input is jagged and doesn't allow smooth drag and drop.
I think it would be nicer to have a custom software mouse, based on it's own acceleration and smoothed axis raw input.
The question is - how is it possible to get NGUI controlls to react to a custom cursor, which has position set as described before?
I tried to replace all Input.mousePosition with the value affected by my calculations, but nothing happens.
Could you please help me?
Thank you in advance!
Unity's software mouse doesn't behave well in game - the input is jagged and doesn't allow smooth drag and drop.
I think it would be nicer to have a custom software mouse, based on it's own acceleration and smoothed axis raw input.
The question is - how is it possible to get NGUI controlls to react to a custom cursor, which has position set as described before?
I tried to replace all Input.mousePosition with the value affected by my calculations, but nothing happens.
Could you please help me?
Thank you in advance!
