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Messages - stkiller

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NGUI 3 Support / NGUI with locked/not shown mouse
« on: October 20, 2014, 01:18:10 AM »
Hello,

Unity's software mouse doesn't behave well in game - the input is jagged and doesn't allow smooth drag and drop.
I think it would be nicer to have a custom software mouse, based on it's own acceleration and smoothed axis raw input.

The question is - how is it possible to get NGUI controlls to react to a custom cursor, which has position set as described before?
I tried to replace all Input.mousePosition with the value affected by my calculations, but nothing happens.

Could you please help me?
Thank you in advance!

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