Hello,
Unity's software mouse doesn't behave well in game - the input is jagged and doesn't allow smooth drag and drop.
I think it would be nicer to have a custom software mouse, based on it's own acceleration and smoothed axis raw input.
The question is - how is it possible to get NGUI controlls to react to a custom cursor, which has position set as described before?
I tried to replace all Input.mousePosition with the value affected by my calculations, but nothing happens.
Could you please help me?
Thank you in advance!