Using the latest (normal) versions of NGUI and NGUI HUD Text with the Unity 4.3 2D tools.
When I move the main camera around, object names (placed using HUDText and UIFollowTarget) jump around. Here's my setup (Trying to follow
these instructions:
- Main Camera
- Star (2D Sprite that the label should be following)
- UI Root
-- UICamera
--- StarSystems (GameObject, used only as a parent)
---- StarSystemHUD (GameObject with UIFollowTarget on it and pointing to 'Star', cameras are linked)
----- SystemName (UILabel)
The problem is that StarSystemHUD's transform seems to be locked to integers only, but it's using world coordinates, so instead of going from, say, 0.0 to 0.0001 when I move, it stays in place until 0.0 becomes 1.0 and then it jumps the entire unit.
I've checked the culling layers, and they seem to be correct.
Anyone have any clues as to what I might be doing wrong?