Does anyone know how mobile devices work with peer to peer setups?
Can you use a server just to pass out opponent's IP addresses and then have a phone connect directly to another phone? TNET supports UPNP but do phones have UPNP or even need it? I am unsure of what kind of firewalls mobile carriers and or phones have on them.
The unity setup requires the master server. I assume this a server that just forwards packets to clients who connect to it directly.