Hey guys,
I feel quite stupid but i cannot get the position tweener run like I want:
TweenPosition.Begin(m_FlyingGeleeEffect, m_FlyGeleeEffectLength, m_GeleeEffectTarget.position);
Should simply move the m_FlyingGeleeEffect gameobject to the target position (a transform in another branch under the gui camera and layer). Instead its moving super little, in the wrong direction.
I played arround with camera matrixes but nothing works.
When i simply set
m_FlyingGeleeEffect.transform.position = m_GeleeEffectTarget.position;
The effect lands on the right position, so the transforms itself are not the problem.
What am I missing? Thx in advance..