Author Topic: Multiple TweenPosition editing in inspector  (Read 1601 times)

rain

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Multiple TweenPosition editing in inspector
« on: July 18, 2014, 02:43:36 AM »
What prevents unity from multi-object editing multiple TweenPosition scripts in editor? It'd be nice to be able to adjust stuff like "Ignore time scale" and such on several objects at once via inspector.

ArenMook

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Re: Multiple TweenPosition editing in inspector
« Reply #1 on: July 18, 2014, 06:55:09 AM »
The way inspector scripts work changed a while back, and that part of NGUI was created before multi-editing stuff was added. I haven't updated the tween inspectors to the new system. That's pretty much the only reason. The two systems are completely different, so I'd need to rewrite it from scratch, basically.