Author Topic: static collider problem  (Read 4842 times)

ysunq

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static collider problem
« on: August 06, 2014, 08:34:15 AM »
hi, something confused me.
According to unity document, moving a gameobject with boxcollider and without rigidybody would cause huge spike in profiler. but ngui widget use collider to capture user input.is it a problem when i moving a ui panel??
i caught static collider.move(Expensive delayed cost) warning in my profiler。i wonder if is ngui causing it... please,help.
thanks for enduring my poor english.

ArenMook

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Re: static collider problem
« Reply #1 on: August 07, 2014, 01:19:30 AM »
NGUI's UIPanels have rigidbodies on them by default.