I have a game that upon load spawns a whole range of PreFabs that all holds different UILabels.
Right now, each of these have their own UILabel, since this is added automatically by NGUI, when I add a UILabel to a simple GameObject that is going to become a PreFab to be used.
So how do I work with small simple GameObjects that only needs a UILabel, without a UIPanel being created? And is it possible at all?
If you look at this screenshot:
http://grab.by/zo5Q"CatapultGameStone" is being spawned about 40 times inside "CatapultGameScene" in an array of "stones" that each contains a value using UILabel. This causes 40 draw calls!
So I just want to add one UIPanel to "CatapultGameScene" and spawn only UILabels on the "CatapultGameStone".
How do I do that?