Hi,
I am relatively new to Unity and NGUI and am struggling with setting up the UI for multi-resolution/multi-aspect ratio devices.
The UI is now built for 16:9, using assets sized appropriately for 2560x1442.
To use it on 4:3 devices, I understand there are 3 options:
- Using NGUI's Anchor and Stretch system, adjust the entire GUI.
- Use different scenes for different aspect ratios along with different assets and dynamically show the scenes at run-time based on the device
- Make the 16:9 show on 4:3 devices with black bars on top.
Since both are quite time-consuming to redo the whole thing at this point, considering #3, I came across AspectUtility in the forums that adjusts the Camera's Viewport rect which visually works just fine.
However, dragging objects around makes the mouse cursor move separately from the object being dragged.
Would appreciate any help and direction with this issue.
Thanks