Also, I was trying to test this on my windows phone, but I'm getting some errors when I build in in TNet classes:
Assets/TNet/Client/DataNode.cs(926,62): error CS1501: No overload for method `Create' takes `2' arguments
Assets/TNet/Client/DataNode.cs(937,54): error CS1061: Type `System.Type' does not contain a definition for `GetGenericArgument' and no extension method `GetGenericArgument' of type `System.Type' could be found (are you missing a using directive or an assembly reference?)
Assets/TNet/Client/DataNode.cs(960,54): error CS1061: Type `System.Type' does not contain a definition for `GetGenericArgument' and no extension method `GetGenericArgument' of type `System.Type' could be found (are you missing a using directive or an assembly reference?)
It builds correctly in Visual Studios, but when I try to build in in Unity that's when it happens.