Author Topic: Which resolution should Art designer choose when Develop a Mobile? 1024*600?  (Read 4401 times)

FrankYan

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 :-[
When develop a Mobile use NGUI ,Which resolution should Art designer choose? 1024 * 600 or Iphone4(960*640).

I mean when the art designer give sprite or textures to programmer which resolution should be based?
When choose the 1920 *1080, It will cause so large memory problem ?when choose small based resolution It will cause low result when run in large Mobile.

Thanks! :'(

FrankYan

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Any One Can help me. Thanks!

ArenMook

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Sorry, I don't understand your question.

Bastek

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FrankYan in my opinion you should use highest resolution possible.
At my project, person responsible for graphic prepare assets for iPad4 resolution (2048x1536).
And for the lower memory usage we prepare 2 atlases: HD (2048x1536) assets and SD (1024x768) assets.
And the SD assets are prepared automatically - just resize 50% the HD assets.

After that when loading your application check the devices resolution and determine which atlas to use.