First of all, i am a newcomer to TNet and pretty noob when it comes to networking.
I also have a script that creates a server in Start() function.
Also, in a game object, TNManager, TNUdpLobbyClient. Everything works fine, except of this :
Local IPs: 1
1: 192.168.1.103 (Primary)
UPnP discovery failed. TNet won't be able to open ports automatically.
Gateway IP: None found
External IP: 86.127.41.93
UDP Lobby Server started on port 5129
Write 'stop' followed by ENTER to stop the server instance.
86.127.41.93:61950 added a server (192.168.1.103:5127, 86.127.41.93:5127)
86.127.41.93:61950 added a server (192.168.1.103:5127, 86.127.41.93:5127)
86.127.41.93:61950 added a server (192.168.1.103:5127, 86.127.41.93:5127)
86.127.41.93:61950 added a server (192.168.1.103:5127, 86.127.41.93:5127)
86.127.41.93:61950 added a server (192.168.1.103:5127, 86.127.41.93:5127)
86.127.41.93:61950 added a server (192.168.1.103:5127, 86.127.41.93:5127)
86.127.41.93:61950 added a server (192.168.1.103:5127, 86.127.41.93:5127)
86.127.41.93:61950 added a server (192.168.1.103:5127, 86.127.41.93:5127)
Why are so many "ip added server" ? Lobby server is running on UDP, so Gameserver does.
I have some questions :
1. What is the difference between servers and channels ?
2. I want to make a simple multiplayer game, where people can create their "own" room.
What should i do ? Let the player open a new server or open a new channel ?
3. What is the difference between udp lobby server and tcp one?
4. I want to make a login server. Where should i start ? What files should i look into ?
Sorry for the last question, i am pretty noob when it comes to networking

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Thanks!