Author Topic: Creating Atlass from custom texture  (Read 2179 times)

hellwalker

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Creating Atlass from custom texture
« on: October 09, 2014, 12:11:04 PM »
Hello, Is it possible for me to create ngui atlass from custom texture?

That is I want to pack all my art myself in photoshop into one texture, then use ngui to slice it into buttons.
I want to slice it by hand.

Can I do this with ngui?
And if yes how?

Thanks in advance
(I would really prefer doing it this way for current project for many reasons).

ArenMook

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Re: Creating Atlass from custom texture
« Reply #1 on: October 10, 2014, 02:30:57 AM »
Import the texture as a sprite sheet, then define all the sprites within like you would if you were making a Unity 2D game. Use UI2DTexture to draw the sprites (ALT+SHIFT+D).