Author Topic: Problems NGUI and Mesh Renderer using Application.LoadLevelAsync  (Read 4314 times)

jjevol

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Problems NGUI and Mesh Renderer using Application.LoadLevelAsync
« on: December 01, 2014, 04:59:28 AM »
I do not speak English.
So I use a translator.
Please forgive me.

I made the loading screen. Using the NGUI and Mesh Renderer

The problem occurred. In the Application.LoadLevelAsync

NGUI screen flashes once.

Without the Mesh Renderer problem does not occur.

But the character models are used to show the loading screen

This is a topic that was identified in GALAXY S5. There was no problem in the other device.

Troubleshooting is necessary because NGUI screen, the screen turns off to look after the cleanup is untested.


ArenMook

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Re: Problems NGUI and Mesh Renderer using Application.LoadLevelAsync
« Reply #1 on: December 02, 2014, 11:30:52 AM »
Can't say I have a suggestion for you regarding the actual issue. What's drawing your mesh? Is it a part of your UI hierarchy? Generally when mixing UI and 3D, you need to make sure that they are drawn by different cameras. UI drawn by UI camera, and your mesh renderer drawn by your game camera.

jjevol

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Re: Problems NGUI and Mesh Renderer using Application.LoadLevelAsync
« Reply #2 on: December 02, 2014, 09:15:24 PM »
The location is not the page you want to represent the mesh renderer game screen on the UI.
Still need a representation that the other camera thinking about that you understand the answer.
The well had come up with
This problem occurs in all situations, nor haneunge.
Even before I wanted to regulate and control the camera area outside the viewport of the UI screens, I used to ask afterwards is cleared.
But then the answer even if you're going to do this using the NGUI game yiyeotda answers that have the screen.
So let a review as well for the cause of separate processing Although newly created camera problems.

The problem I have is not a problem to contact us arising from any device. Are issues that occur only with a specific device. How does awry'd think if I use this a common problem that occurs in all of the devices, the use of a particular device weird part is difficult to accept the wrong group anything. I know.

I had been frequently expressed CharacterModel wanted to express the UI for the past two years in the UI MeshRenderer camera, first saw this issue at this time.
Why I do not know why that express the UI MeshRenderer and NGUI a single camera, and if LoadLevelAsync is called when the screen is turned off and look NGUI once again.

ArenMook

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Re: Problems NGUI and Mesh Renderer using Application.LoadLevelAsync
« Reply #3 on: December 04, 2014, 03:21:38 AM »
This time your post doesn't make much sense. The auto-translate failed.