Hi
We have made a Vita game at native resolution of 540p, and must support ps4 at 1080p. Here's my issue:
I created the vita GUI at 1080p , ie double required scale.
The PS4 elements must be 75% of this double size, then vita must be 50%. This is so the GUI doesnt appear as bulky on larger screens.
Is it even possible to nicely support this resolution change without duplicate gameobjects?
Ideally I would like to have a 2048 atlas texture for ps4 that scales to 1024 on vita, at the same time as the sprites taking up less room on screen in scale.
Would you reccomend just using 2 atlas's, 2 textures, and 2 gameobjects, then just loading one of them per platform?