Author Topic: Problems after updating to Android Lollipop  (Read 2660 times)

Biggix

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Problems after updating to Android Lollipop
« on: March 12, 2015, 05:32:10 PM »
Hi,

I had a perfectly working game both on iOS and Android. Running Unity Pro 4.6 on Mac.

My Android test device is LG G3 and first it had Android 4.4 on it. Everything worked flawlessly. I didn't modify anything.

Now I updated the device to 5.0 Lollipop and strange stuff begins to happen. The game is running, but I can see only the background. The foreground objects are missing. Some of them are flickering from time to time and can be seen only on rare occasions for a fraction of a second. (I haven't figured what makes them to appear). Of course this doesn't happen on iOS.

What I did:
1) Checked I have the latest Android SDKs
2) Tried tinkering with the build options
3) ???

I suspect this has something to do with nGUI, as the game is totally built with nGUI elements. Not sure what to do from now on. Anyone has a clue?

ArenMook

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Re: Problems after updating to Android Lollipop
« Reply #1 on: March 12, 2015, 08:43:12 PM »
Anything that works in one OS version and doesn't work in another should be reported to Unity. Assuming you didn't enable the bugged "multi-thread rendering", report it to Unity so they look into it and fix it.

Biggix

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Re: Problems after updating to Android Lollipop
« Reply #2 on: March 13, 2015, 04:32:17 AM »
Actually I tried with both Multithreaded on and off, and this makes no difference. BTW I'm running 4.6.1f1. I think I'll try upgrading to 4.6.3. Thanks ArenMook and best of luck with WindWard.

r.pedra

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Re: Problems after updating to Android Lollipop
« Reply #3 on: March 13, 2015, 09:16:08 AM »
We are using Unity 4.5.5p5 and we don't have any bug similar to yours.
I also have LG G3 with Lollipop and I never had a problem.

Biggix

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Re: Problems after updating to Android Lollipop
« Reply #4 on: March 13, 2015, 03:58:46 PM »
Interesting. I had to update to Unity 4.6.3. This helped and the game is now working. However there's one more issue, now with Chartboost. I think I need to create a separate forum thread for it.