Hi, ArenMook
I have an orthographic camera with UIDraggableCamera component with scale X0 Y1, so that I can scroll it only vertically.
Everything is working fine except this.
At some moment I have a sprite appearing via TweenScale shrinking from very large to its native size (this effect only lasts for 0.7 sec).
This sprite is a child of the panel which I use as a UIDraggableCamera drag-limiting root (although the RootForBounds colliders are set to a very large size - about 10000 x 10000).
At start this sprite becomes so large that it's partly off screen.
And if at this moment I drag the DraggableCamera, it overrides the X restriction and jumps to the corner of some recalculated bounds.
I tried to make the RootForBounds colliders even larger and set panel constraints but that doesn't affect anything.
What is the best I can do to block this behavior?