hi, i've a little problem with my atlas...
i made my app layout image in photoshop on the left and on the right is how i see it in unity used like ngui sprite, see attached image.
On unity my sprite seem like less contrasted, too much illuminated..
If i use image like a texture and not by atlas the colors are correct, why my atlas ruin my image?

how can i set atlas material shader for have the same contrast and same result on unity? have any idea? thank you