HI, ArenMook
I Used New UITexture for My BackGround Image. Image has Alpha.
Defalut Shader doesn't except Alpha Value. So, I Change the Shader to Unlit - Transparent Colored.
However, I Play My UnityProejct and then I Saw this Error Message.....
ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint
UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options, System.Type LayoutType)
UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUIContent content, UnityEngine.GUIStyle style, UnityEngine.GUILayoutOption[] options)
UnityEngine.GUILayout.BeginHorizontal (UnityEngine.GUILayoutOption[] options)
UnityEditor.EditorGUILayout.ObjectField (System.String label, UnityEngine.Object obj, System.Type objType, Boolean allowSceneObjects, UnityEngine.GUILayoutOption[] options)
UITextureInspector.OnDrawProperties () (at Assets/NGUI/Scripts/Editor/UITextureInspector.cs:44)
UIWidgetInspector.OnInspectorGUI () (at Assets/NGUI/Scripts/Editor/UIWidgetInspector.cs:49)
UnityEditor.InspectorWindow.DrawEditors (Boolean isRepaintEvent, UnityEditor.Editor[] editors, Boolean eyeDropperDirty)
UnityEditor.InspectorWindow.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
What's my Problem?
