Good day. I have a UI sprite that acts like a sliding window. I'm using an anchor to keep that window at the edge of the panel. However, I've observed that changing the resolution in the game window does not apply the anchor immediately as you will see in NewRes.png. The red window is still pixels apart from the edge of the panel. However, when I click the resolution dropbox of the game window (take note, I haven't changed the resolution yet, just expanding the drop-down component), the window is moved to its proper position. I think this behaviour is carried over to the actual build as I see incorrect positions of my window in my test device (asus zenfone 5). Any suggestions on how to resolve this? Thank you very much.