Hello Aren,
From time to time I have some problems in my code (which is really normal for programmers).
But using TNet, strangely, the Unity debug returns me errors as it were in your TNet (but it is not).
In example: I have an array like
int[] myArray
= new int[3];
If I send a tno.Send to someone that still has not this array initiated, instead of Unity showing a problem in my code, it shows as TNet error, like the one below:
[TNet] Failed to call TNO #16777190 function _SoldierPlayerController._NetReceive_ConfigCharacter
But it is actually not a problem related to TNet itself. It was something that I forgot to initiate in one of my arrays (a line that came right next to receive the RFC command, in same function).
Is there any way that we can improve this or anything I can do on my side?
Thank you