Looking for a workaround to this-
Currently, our game uses "manual" height and a screen-size based switch, so that on scene load, the "height" is set to either 768 or 640 (iPad or iPhone). This works great with our current setup, except for one problem: when the scene loads, you can see the GUI quickly scale to the newly set height.
Is there a way to get around this? I was thinking, but not sure how, perhaps I could "reach into each scene" from a start/loading screen, and set the manual height before the scene is loaded?
However, that's a non-NGUI method, is there a way any one could recommend to get around this? Thanks much!