Hi Aren,
I've been using the UIRoot for my windows application and found no problem with it.
But when it comes to mobile device, somehow the UIRoot doesn't scale according to the size of the device screen properly.
When I use the UnityEditor, the UI perfectly fits the size of the window, but after I build it becomes incorrect. It always follow the size of my current scale, but never rescale it bigger or smaller according to the device resolution.
How do I resolve this issue?
Thank you.