Hi!
I'm trying to make a titles camera with NGUI for one credits scene, so I can use UILabels and tweens for fading and so on. Because the titles should appear over a plane with a custom curve form, I'm experiencing several problems:
- I can't use a UITexture, because It will be drawn on a sprite plane, which I'm not interested on.
- I can't use use the normal unity RenderTexture and draw the camera render target over a gameObject renderer, because It will draw the entire atlas used by font.
I could just go for use unity TextMesh and a normal camera, and set a render texture to use on a game object renderer, but I would like to use as less different techniques as possible, so scene remains more homogeneous just with NGUI (And I don't have to mess around too with different font sources). Any idea for make an NGUI approach?
Make a custom UITexture that use a custom mesh is the first solution that pops in my mind, but I don't know If I'm missing something on the library that makes the trick (still just a few days playing around with it...)