Hi all,
First off, I apologize if this question turns out to be sophomoric.
Okay - so I'm trying to create a dialog with NGUI where the background gets masked by an alpha'd layer to make the dialog pop out more. I'm thinking of doing this by adding a UISprite and assigning it a flat-colour, alpha'd sprite, and then blowing up its size to cover the entire screen, and laying the dialog over that. I'm wondering if there's a better way to do this, perhaps even maybe without needing the physical sprite (i.e. creating the texture at runtime)?
Thanks for any help!
Jay