I'm having an issue with atlas maker, I couldn't find an appropriate topic for that.
I have texture atlas to which i've been adding stuff for a while and there is still a lot of space left(texture is 2048x2048 and about 1/3 is free) but now, when i try to add something new, every sprite becomes clipped from upper-right corner and sprite coordinates in atlast prefab become inconsistent, pointing to wrong sprites on texture.
I wonder if there is a limit to texture measurements/overall size or to number of elements in atlas(currently 130+ elements)? If there is no simple answer to this, i'll dig in atlas maker script myself later and I can attach some texture samples if needed. I wonder if I'm the only one with this issue.
Also, do texture import settings matter for sprite/atlas in this case?