I am very much a newbie to both Unity and NGUI, I know there are a few posts here relating to multiple cameras but none that seem to deal exactly with my issue,
I have made a super-complex NGUI UI which all works fine. It is intended to be HUD-like staying fixed-to-the-screen as the user moves around a 3D environment – this is where I have come unstuck.
To-date I had not considered the additional camera, the one that will move around the environment. I watched the excellent BZA tutorial ‘NGUI – Multi-Camera Setup’.
The BZA tutorial works fine for me with clean-assets, but when I try to implement it on my existing UI it all goes very wrong.
The only difference I can see between the clean-assets and the retro-implementation is that I have to amend the layer my UI is on: when I used NGUI ‘Create A New UI’ I left the layer at ‘Defaut’, so I am having to name a layer ‘2D_gui’ and then use the drop-down menu in the inspector to change the layer on the ‘UI Root (2D)’ object from ‘Default’ to ‘2D_gui’ - this brings up a dialogue and gets applied to all the children.
So my questions are,
1) Will the retro layer change, I describe above, account for my not getting the BZA method to work with my existing UI?
2) Is the BZA muti-camera setup the only/best way to achieve the second camera?
3) Are there any other good tutorials that explain further the use of multiple cameras with NGUI?
I am an artist moving from UI creation with Flash.
Thank you for all your help in advance.