Hi, I was wondering how AI or NPC or some other computer controlled entities are handled over TNet. Say I have a few little followers, They have orders to move the closest cube. If I use the same object on my client and someone elses client will both be trying to control the object and then both try to sync making it do some weird stuff? Or have the client create objects that are on their team as the ai object and just a placeholder object that forwards functions like take damage and whatever to the real object. Which becomes hard when there are npcs that is on no one's team. Sorry I'm awful at explaining things. If you need more information I'll give you the example I am hoping to use.
Kind regards,
Scobbo.