Hello!
I have the following settings:
UIRoot, style = PixelPerfect
UITexture (background) with UIStretch (style = Both)
Texture (attach) size = 1000x700
Game size in editor = 960x640
Will be able to use the full screen (web)
Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, true);
As seen in the screenshot (attach) to the left of the background is a line. I understand this is because of the wrong size textures for UIStretch and how to fix it?
Advise where I can read more about the difference between a PixelPerfect and FixedSize, as well as the desired resolution textures for these styles (developing for different resolutions).
Thanks!