New version has been released
1.1.0
- NEW: Unity 3.5.7 support.
- NEW: Modified UIDamageManager to use static methods instead.
- NEW: Screen flash widget can now be assigned from the editor and is now separated from the UIDamageManager prefab
- FIX: Camera can now be shaked without requiring a gameObject parent.
- FIX: OnDamage method now use Vector3 instead of transform UIDamageManager.OnDamage(attackPosition);
- FIX: Fixed some bugs with editor
- FIX: Updated READ ME documentation.