Author Topic: [Released] NJG UIDamage  (Read 14891 times)

hjupter

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[Released] NJG UIDamage
« on: May 30, 2013, 05:26:19 AM »
UI Damage is a simple easy to use damage manager based on NGUI.

Asset Store Link

Web Player Demo

Features:
- Damage indicators: display sprites with the direction of the attack
- Screen flash: display a screen flash effect when your player gets hit and make it stay if your player is dying
- Camera shake: display a camera shake effect when your player gets hit.







« Last Edit: July 03, 2013, 05:17:19 PM by hjupter »

lacusclyne

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Re: NJG UIDamage
« Reply #1 on: May 30, 2013, 11:05:47 AM »
I could not find it in asset store~~~

hjupter

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Re: NJG UIDamage
« Reply #2 on: May 30, 2013, 03:31:27 PM »
I could not find it in asset store~~~

Won't be on the asset store, apparently the asset its too basic to be there. You can get it on the link above via paypal or if you are interested I'm going to add it to my minimap asset here: https://www.assetstore.unity3d.com/#/content/8339

lacusclyne

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Re: NJG UIDamage
« Reply #3 on: June 01, 2013, 11:08:54 AM »
Won't be on the asset store, apparently the asset its too basic to be there. You can get it on the link above via paypal or if you are interested I'm going to add it to my minimap asset here: https://www.assetstore.unity3d.com/#/content/8339

Of course, I'm very insterested in this damage function, I've bought the minimap system, it's better that you can add it into minimap. Beg!

Thanks ;)

hjupter

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Re: NJG UIDamage
« Reply #4 on: July 03, 2013, 05:18:13 PM »
Of course, I'm very insterested in this damage function, I've bought the minimap system, it's better that you can add it into minimap. Beg!

Thanks ;)

The asset has been finally accepted on the store the price is $10 here is the link

https://www.assetstore.unity3d.com/#/content/8797

hjupter

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Re: [Released] NJG UIDamage
« Reply #5 on: September 13, 2013, 07:47:32 PM »
New version has been released

1.1.0
- NEW: Unity 3.5.7 support.
- NEW: Modified UIDamageManager to use static methods instead.
- NEW: Screen flash widget can now be assigned from the editor and is now separated from the UIDamageManager prefab
- FIX: Camera can now be shaked without requiring a gameObject parent.
- FIX: OnDamage method now use Vector3 instead of transform UIDamageManager.OnDamage(attackPosition);
- FIX: Fixed some bugs with editor
- FIX: Updated READ ME documentation.

hjupter

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Re: [Released] NJG UIDamage
« Reply #6 on: October 10, 2013, 12:14:18 AM »
New version with NGUI 3.x support: https://www.assetstore.unity3d.com/#/content/8797

1.2.0
- NEW: NGUI 3.0 support. There is an NGUI 2.7.0 version compatible packed inside.
- NEW: Added "SetMinScreenAlpha" method to make it easier to fade out the screen splash according to your player's health.
      Check out the Regenerate Method on the UnitHealth.cs : UIDamageManager.SetMinScreenAlpha(1 - (health / maxHealth));