Lets say I want to scale a button so I use a UIStretch. If I scale the background component of the button it's fine. However, then the collider doesn't get scaled and I wind up with a buggy button. So I put the UIStretch on teh button instead of just the Background texture...but now the button becomes enormous....not sure how big but looks like several hundred times larger than the screen. So...how is this supposed to work?
And btw - ImageButtons that have their images scaled, flicker when pressed (I suspect because the "pressed" image comes in, then later gets scaled instead of coming in already scaled).