Hi,
i was using a plane but now i changet to a UITexture, so i sue all the same in the UI and do not mix different stuff... but i need a replacement for
"Vector3 bl = mask.renderer.bounds.min"
i tried
Vector3 bl = NGUIMath.CalculateAbsoluteWidgetBounds(mask.transform).min;
and
Vector3 bl = NGUIMath.CalculateWidgetCorners(mask.GetComponent<UITexture>())[0];
but both gives me the same... and it is not correct... i think they are not in worlds coords...
Thanks!!!