ok, let me recall some, because i dont know what i'm understanding is right
first, in NGUI, the more atlases i use mean the more draw calls will have ?
so i decided to use only one atlas and add everything into it. But, i dont know which textures i'm gonna use so i just add some textures when i want it. Unfortunately, some textures (such as the black one i posted) make every texture in the atlas shifted after being added. (i think i'm doing something wrong but what ?)
the reason why i added black image into the atlas because i want a plane-like UI that can be acknowledged when it's clicked (i have no idea how to check with the sliced sprite so i decide to do it using button, btw, button needs texture from atlas, that's why)
sry that i'm really newbie to this
i have not much time to watch every single videos in the youtube, so i chose somes (like basic, advanced, and some more that i think it's concerned to my project) and watched them.
Also, i read all of the tutorials and examples in the website. The idea of atlas, plane, anchor are really new to me, so i dont think i understand it clear now
Thanks very much for your help