Author Topic: RFC Call Bug  (Read 1918 times)

Manmax75

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RFC Call Bug
« on: July 27, 2013, 08:08:40 AM »
I've noticed that putting a script that calls an RFC, and also having the same script on either the parent or any other children. Will cause RFC callbacks on every script in every child/parent to be called in the whole gameobject, rather than just the one script that calls it.

I have a custom interpolator script that exists on both the parent gameobject and it's child.
If the child calls it's RFC, then the parent's RFC also gets called.

ArenMook

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Re: RFC Call Bug
« Reply #1 on: July 27, 2013, 12:17:35 PM »
That's correct. One prefab = one TNObject = one set of callbacks. If you don't want this behaviour, change some of your function names.