Hi all

I was searching the forums, but i can't find any topic connected with my issue.
I've made a big update of NGUI today (it's been ~half year). And the problem is with my prefabs that are groups of widgets:
The case:
I'm making a window with 4 scrolled lists. But only one of them is visible, so u can change the lists by swiping them on sides.
Those lists are generated in runtime:
I've made a prefab(one entry of list, which u can select) with some widgets I'm filling at runtime (screen). There are labels and sprites. Nothing complicated. The root of prefab is a void GameObject with the constructor script attached. Everything worked fine until I've made an update:
Now during instantiate (in editor and in play mode) to the instantiated prefab an UIPanel is attached(screens) , which ruins the clipping of the higher hierarchy UIPanels(screen). There is no warning, so i can't even dig to the code to check out what's goin' on.
NOTE:
If i manualy delete the UIPanel component during runtime everything still works fine. But I want to make those scripts as effective and fast as they could be, so I want to avoid the unattaching.
Regards