Author Topic: NGUI3 / Unity4.3 / Dynamic Fonts  (Read 5507 times)

FizzPow

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NGUI3 / Unity4.3 / Dynamic Fonts
« on: September 25, 2013, 12:13:13 PM »
Few questions..

1) Does NGUI 3.0 on current Unity 4.2.1 address any of the myriad of dynamic font issues, or are we still waiting for Unity to fix stuff?  Any word on this?

2) Do we know yet if 4.3 fixes any of these issues?

3) Will future revisions of NGUI be utilizing 4.3's 2D framework when it releases or stay it's own entity?

Thanks!

Nicki

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Re: NGUI3 / Unity4.3 / Dynamic Fonts
« Reply #1 on: September 25, 2013, 04:52:44 PM »
1) Which issues?
2) I don't, ArenMook might have some insight.
3) No.

FizzPow

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Re: NGUI3 / Unity4.3 / Dynamic Fonts
« Reply #2 on: September 25, 2013, 04:58:26 PM »
There are a number of threads on here with all the dynamic font corruption issues that didn't seem resolved.  Last I understood we were waiting on Unity to address them, but I know some "fixes" got put into 3.0, that I was unclear if ArenMook found workarounds for without Unity or not.  In our current release (not using 3.0) I had to include a ridiculous amount of RequestCharactersInTexture calls all over the place to minimize the issues, but still isn't perfect.

ArenMook

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Re: NGUI3 / Unity4.3 / Dynamic Fonts
« Reply #3 on: September 25, 2013, 06:11:12 PM »
I didn't find the work-around. Our community here did. Yes, 3.0 has the work-around/fix/whachamacallit.

FizzPow

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Re: NGUI3 / Unity4.3 / Dynamic Fonts
« Reply #4 on: September 25, 2013, 06:32:42 PM »
I didn't find the work-around. Our community here did. Yes, 3.0 has the work-around/fix/whachamacallit.

Ahh, that is great news!   :D