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Topic: Kinect & NGUI (Read 6277 times)
lcambiaghi
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Kinect & NGUI
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on:
October 02, 2013, 10:41:40 PM »
My kinect plugins with ngui integration
https://www.youtube.com/watch?v=69X_Ov-3W5g
Thank you very much for you wonderfull work (NGUI/TNET & great examples). Your code is very easy to modify, agile and effective. In small time I was able to modify ngui to integrate kinect hand grip control. Now i'm using your tnet code for my 3D cartoon racing car with network support.
Thank you
!
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ArenMook
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Re: Kinect & NGUI
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Reply #1 on:
October 03, 2013, 04:50:57 AM »
Nice! Now make it work like in Minority Report
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lcambiaghi
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Re: Kinect & NGUI
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October 03, 2013, 11:06:31 AM »
ahahah.....to do that i have to wait for kinect 2.0 prototype
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Nevulus
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Re: Kinect & NGUI
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Reply #3 on:
October 03, 2013, 02:29:34 PM »
http://www.youtube.com/watch?v=tlLschoMhuE
lol
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ArenMook
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Re: Kinect & NGUI
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Reply #4 on:
October 04, 2013, 02:56:59 AM »
That's like version 0.01 of minority report right there. It's kinda painful to watch. Make it better!
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lcambiaghi
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Re: Kinect & NGUI
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Reply #5 on:
October 04, 2013, 06:36:45 AM »
I made a bridge between kinect library and Unity and obviously this is only an example to show it works
. I'll implement single finger tracking in c++ (openCV) to do a better example....
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