Author Topic: Kinect & NGUI  (Read 6277 times)

lcambiaghi

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Kinect & NGUI
« on: October 02, 2013, 10:41:40 PM »
My kinect plugins with ngui integration
https://www.youtube.com/watch?v=69X_Ov-3W5g

Thank you very much for you wonderfull work (NGUI/TNET & great examples). Your code is very easy to modify, agile and effective. In small time I was able to modify ngui to integrate kinect hand grip control. Now i'm using your tnet code for my 3D cartoon racing car with network support.

Thank you :D !

ArenMook

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Re: Kinect & NGUI
« Reply #1 on: October 03, 2013, 04:50:57 AM »
Nice! Now make it work like in Minority Report ;)

lcambiaghi

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Re: Kinect & NGUI
« Reply #2 on: October 03, 2013, 11:06:31 AM »
ahahah.....to do that i have to wait for kinect 2.0 prototype

Nevulus

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Re: Kinect & NGUI
« Reply #3 on: October 03, 2013, 02:29:34 PM »

ArenMook

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Re: Kinect & NGUI
« Reply #4 on: October 04, 2013, 02:56:59 AM »
That's like version 0.01 of minority report right there. It's kinda painful to watch. Make it better! :)

lcambiaghi

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Re: Kinect & NGUI
« Reply #5 on: October 04, 2013, 06:36:45 AM »
I made a bridge between kinect library and Unity and obviously this is only an example to show it works :P . I'll implement single finger tracking in c++ (openCV) to do a better example....