Ah, thanks man! I'm just getting started and the concept is new to me. Is there a write-up on dynamic fonts somewhere? I'd hate taking your time if one exists, but I couldn't find one.
On that note, I had some questions about the benefits, caveats and use-cases for dynamic fonts.
I imagine you save on package size without having to including bitmap fonts, but is there a performance hit with generating them in real-time?
I'm also guessing in some cases you may save on runtime memory usage if you only use a few unique characters, but on the flip-side, you could unintentionally blow up the size of your texture if you're careless. For example, displaying characters at random font sizes. Are there any (non-obvious) ways to prevent or avoid this?
Are there common cases where you do and don't want to use dynamic fonts?
Are any of my assumptions wrong, or any other points I should know?
Sorry for all the questions, and feel free to just point me toward a link if one exists!