Hello, I'm trying to manage enabling and disabling panels in my UI. So I am able to disable using:
NGUITools.SetActive(GameObject.FindWithTag("newairlinepanel") as GameObject, false); and also
NGUITools.SetActive(newairlinepanel, false); using a predefined gameobject and dragging it on.
But I cannot enable in the same way. I understand that I need to keep a reference to the panel I am disabling, how do I go about this? Heres my hierarchy, the panels I'm interested in are the children of manager_panel
