We have the following situation:
- One UIRoot with panels below it used for the main UI w. interaction, centered at origo
- One UIRoot moved out of player view used for rendering to rendertextures for various displays
Despite some minor hickups the above appear to be working fairly well. However, a child panel to the second UIRoot (which is offset) will still have its camera clipping rect indicated around origo instead of around the actual transform of the UIRoot. Is this really intended behavior, or a is it a bug?