I need to draw a runtime generated plane that is not just a quad in the middle of my NGUI GUI. When I say in the middle, I mean it needs to be in front of some UI elements and behind others. The plane needs a transparency enabled shader, I don't care which one, I can use the same shader NGUI is using.
How do I go about doing this?
When I use the same shader as NGUI on the plane, it is always behind the NGUI even in the scene view.