I have a UISprite which has an initial alpha value of 0. And on that sprite I have a Alpha Tween from 0 to 1. After I updated to 3.0.8 it stopped working. If I manually set the alpha while running it works. But if i play the tween in reverse so that the alpha becomes 0 again, and then play the tween forward again it does not work anymore.
Calling MarkAsChanged, MarkParentAsChanged or Refresh (on the panel) does not work either. Is this a bug from the performance update? Or do I have to do something extra?