Based on your original question, I use this awkward workaround... all my grids/tables have UIWidgets (via invisible widget, then adding the uigrid/table) on them that are set to anchor to the scroll view, but are *disabled*. I enable them for a hot second when the game starts to "align" the tables/grids, then disable them again immediately. this puts the tabled in the right spot for the resolution resize. I disabled changing the window size during the game, but you could jsut as easily add a script that will check if the window size changes, enables the anchor widgets as long as it is, and disables them again once the window stops changing size.
But yeah, having pivot points for tables would be nice. There's a user's script on here somewhere that makes an attempt at it in a similar thread about tables/pivots, if the above hacky solution isn't what you want.