I have a bunch of sprites that all sit next to each other in a scene (ie a character portrait frame). Due to texture filtering there's a little gap between each sprite despite being right next to each other. I fix that by modifying the sprites dimensions so its 1 pixel smaller on all sides (ie x + 1 and y + 1; width - 2, height - 2). However, every time I update that sprite (or any sprite in the atlas) I have to redo the sprite's dimensions.
Is there anything I can do about that? Only thing I can think of is using a custom packer. It's becoming a real chore.
Thanks.