I have a "Marker" object. It's a UIPanel, with a child UISprite and UILabel, being drawn in world space. The panel object's position is moved manually in a circle around the player, to point at a target object.
Code itself works fine, but something in nGUI is forcing the panel to 'snap' to a grid, and I cant find where. NGUI->Options->Snapping is off.
What's causing this jerky, jump behaviour? It only happens in nGUI panels, not other types of in-world sprite.
Ta,
@danthat