Hi, we're about to create a trading cards game (like "Magic: The Gathering", for example) and we need a couple of advices about how to set up things.
1) first of all, we will have a full 3D environment, with cards spinning around and moving from one place to another; does it mean we need to use a 3D GUI?
2) what would be the best way to set up the atlases? we have a lot of illustrations (one for each card), and then there are some elements which are shared by all the cards (some dynamic values, numbers and texts, some GUI elements, etc.)
3) a card is usually composed by a sprite for the back side, an illustration and some other elements; we made some tests but when we turn the card around, front elements get messed up with back ones (for example, the text from the dynamic values is being drawn over the back side sprite)
Thanks.